Ymiri
Basic Info
- Name: Ymiri
- Race: Dark Elf
- Height: 160 cm
- Role: Adventuring Team Leader
Personality
- General Vibe: Dutiful and orderly adventurer with trouble relaxing and opening up
- Core Traits: Dutiful, Focused, Confident, Struggling with vulnerability, Overly critical of herself
- Like: Training and routine, Structure, Feeling prepared
- Dislikes: Being idle and inefficiency, People prying into her feelings and emotional outbursts, Failure to meet duty
- Goals / Motivations: Wants to live up the expectations placed on her. Wants to explore all corners of the world, helping people.
Powers and Skills
- Magic / Abilities: Buffing magic, focused on improving herself and enchanting her weapons / keen sense of hearing, affinity for internal spells
- Special Equipment / Weapons: Bow and arrows, One-handed sword
- Combat Style / Role: Jack-of-all-Trades, a bow for ranged combat, a sword for close quarters and magic for buffing herself and allies / Team leader, coordinating while also scouting ahead
Affiliations and Connections
- Team leader of [[Team Half-Moon]]
- Has a friendly rivalry with [[Team B]]
- Part of the Adventuring Guild, a lot of interactions with guild mistress [[Aurora]]
- Is the dark elf counterpart to [[Elara]]
Important Visual Traits
White ponytail, Tattoos (Especially forehead half moon and squiggle below her left eye), Black sclera, Red iris
Lore
As a child Ymiri started developing horns, a sign that she was the inheritor of their peoples great ancestor. From then on she trained day and night, both because of the expectations people had of her and she herself had of her. Though she showed great talent in all her trainings she soon hit a wall, which could only be overcome with real experience.
Sneaking out of her secluded forest home, Ymiri started experiencing the real world by becoming an adventurer. Though she quickly rose through the ranks with her skills, her overreliance on only herself soon brought her into trouble. Only a timely encounter with a slimegirl managed to save her and with a very insistent slimegirl named Mint sticking to her side now, she had no choice but to start a real adventuring team.
Soon they picked up their third member, a witch named Willo. Now complete, who knows what shenanigans the three of them will experience.